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And more romance options, they were the best bits of Origins, that and going back to where your story began (e.g.
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LIke you do one quest menaing you can't go down another path if you know what I mean. Noty like Origins, where you have to do Redcliffe, Orzammar, Elves etc etc. I hope the main story is much longer and there are even more choices changing what quests you do in the story. I just hope they keep it consistent, dont want any spacy stuff - ( User talk:MrSupreme10 The Bard From Hell ( talk) 19:18, Septem(UTC) But the second time, I gave up the game for weeks. And the first time I got through Lost in Dreams I found it enjoyable and fun, a grateful break from normal gameplay. When I start a new character (probably she-elf Arcane Warrior) I'll play it the way it's meant to be played. Well yeah, I skipped cutscenes becouse I wanted to go stright to the action. Aedan Cousland ( talk) 17:35, Septem(UTC) That was just terrible the first time, there weren't any guides yet so it was trail and error to a certain degree. I'm also pretty sure that number takes into account the hell that is Lost in Dreams. I'm pretty sure sixty was supposed to be the average for a first play-through before you could know exactly what to do to get through certain parts of the game quick. If you watch all of the cutscenes, go through all of the companion dialogue, and do a good amount of the side-quests it can push well past that. I can do a speed run in about twenty hours too, but that doesn't really count as normal play time. I hope it's 60+ hours in just one playthrough, with a good replay (plenty of difference storywise between classes/choises) The Bard From Hell ( talk) 16:20, Septem(UTC) Tivadar ( talk) 15:03, Septem(UTC)įunny, I remember my Origins save having 20 hours, but I was rushing forth on easy anyways. I can't see it being under 40 though, as that's pretty much the standard minimum nowadays. That's what made Origins seem so long, you could explore so many choices. Ideally I'd like to see at least 40 hours, probably closer to 60, with good replay value. Aedan Cousland ( talk) 15:01, Septem(UTC) I suppose they could disappoint a huge amount of people and make it around forty hours long, but it seems unlikely. I'd be surprised if it didn't run at least as long as Origins if not longer. Origins was sixty hours and Awakening was twenty. Have to wait almost a year for the goddamn game to release, watching trailer, screenshots, podcast, videos and only play for 2 hours.
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Of course, if the game is only 1 hour of playing, I'll go on a murderous rampage. As long as the story is good and the action is awesome, I won't argue with time. Mass Effect 2 was much more short then ME1 (yet, I still think that game is the best). I'm guessing the same time as DA:O, or even less. Do not continue it unless it really needs a response. It is considered archived - the discussion is over. When you are a superstar developer like BioWare, your games get held to a higher standard.Note: This topic has been unedited for 4105 days. The worst entries on this list, if developed by another company, would be considered decent, if not great, titles. Nearly all of their games are pretty good. BioWare does not make bad games in the traditional sense of the word. However, let’s get one thing out of the way right now. None of their games are perfect, but, in a way, that’s their charm. Others fail when it comes to character development or game mechanics. Some of their games suffer from flat stories or confusing and challenging combat. Players are always encouraged to create their own adventures within the world of the story, much like how tabletop RPGs are still played today.īioWare’s formulaic structure does not always work to its benefit, and, initially, it didn’t work that well at all. Typically, BioWare games have a few core concepts that vary slightly from title to title: a morality system, willing followers, and storyline elements that change depending on your decisions or who your character is. It’s been over 20 years, and they are still going strong, carving enjoyable digital experiences out of pen and paper games like Dungeons and Dragons while showing off their own world-building skills in Jade Empire and the Mass Effect trilogy. They have been making hits since Neverwinter Nights was released in 1991. There may never be a developer as influential as BioWare when it comes to RPGs.